By Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
This booklet provides a large evaluate of state of the art 3D video construction applied sciences and purposes. The textual content opens with a concise advent to the sector, sooner than reading the layout and calibration tools for multi-view digicam structures, together with sensible implementation applied sciences. quite a number algorithms are then defined for generating 3D video from video facts. a range of 3D video functions also are proven. positive factors: describes real-time synchronized multi-view video catch, and item monitoring with a gaggle of lively cameras; discusses geometric and photometric digital camera calibration, and 3D video studio layout with energetic cameras; examines 3D form and movement reconstruction, texture mapping and picture rendering, and lights setting estimation; demonstrates beautiful 3D visualization, visible contents research and modifying, 3D physique motion research, and knowledge compression; highlights the remainder demanding situations and the fascinating avenues for destiny study in 3D video technology.
Read Online or Download 3D Video and Its Applications PDF
Best 3d graphics books
This textbook offers a realistic creation to the basic points of modelling and simulation. It presents the required foundations either for these wishing to benefit approximately this technique and in addition in the event you have a necessity to use it of their paintings. Illustrative examples are drawn from tasks formulated in the domain names of either DEDS and CTDS.
The publication will supply insider counsel, traps, and methods on the right way to create 3d resources to be used in computing device video games and simulation platforms. The e-book will encompass a chain of tutorials, beginning with easier versions and relocating as much as extra advanced builds. because the ebook involves us at once from winning online game artists inside advertisement video game improvement circles (Gahan + participants) aspiring online game artists also will locate prepared insights on easy methods to get forward within the online game undefined, i.
Gindis introduces AutoCAD with step-by-step directions, stripping away complexities to begin operating in AutoCAD immediately. All strategies are defined first in thought, after which proven in perform, assisting the reader comprehend what it's they're doing and why, sooner than they do it. Divided into 3 elements, the e-book covers starting via complicated AutoCAD, together with 3D gains.
Hollywood goes 3D! subscribe to the revolution with this primer to all the crucial talents for stay motion 3D, from preproduction via distribution. 3D notion and technological know-how is gifted in an obtainable approach that gives the rules of Stereoscopic imaginative and prescient you want to make the transition from the 2nd global.
- Game Character Modeling and Animation with 3ds Max
- Up and Running with AutoCAD 2015: 2D and 3D Drawing and Modeling
- GPU Pro 5: Advanced Rendering Techniques
- Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
- Introduction to 3D game programming with DirectX 9.0
Extra info for 3D Video and Its Applications
3. Even without overlapping areas, the cell-based camera control realizes the continuous object observation, which will be explained in the next section. Camera arrangement: Since the object can move freely on the floor and each camera should observe each cell in higher resolution than specified, a camera ring surrounding the entire floor is a reasonable design of the basic camera arrangement (Fig. 4). Recall that the camera ring is usually augmented with a group of ceiling cameras as shown in Fig.
311–326 (1998) 7. : Colour constancy from hyper-spectral data. In: Proc. of British Machine Vision Conference (2000) 8. : Joint 3D-reconstruction and background separation in multiple views using graph cuts. In: Proc. of IEEE Conference on Computer Vision and Pattern Recognition, pp. 683–688 (2003) 9. : A Bayesian framework for simultaneous matting and 3D reconstruction. In: Proc. of International Conference on 3-D Digital Imaging and Modeling, pp. 167–176 (2007) 10. : Multiple View Geometry in Computer Vision.
F and a denote the vignetting parameters. Then the intensity is transformed by the gain adjustment 38 2 Multi-camera Systems for 3D Video Production Fig. 10 (a) Originally captured multi-view images, (b) photometrically calibrated multi-view images. 16) where α and β denote the scale and bias factors. Reversing these transformations, the ideal intensity can be estimated from the observed intensity: l=F l = (l − β)(1 + (r/f )2 )2 . 18) where Ci denotes a camera which can observe p without occlusion, ICi (pCi ) the observed intensity of pCi , FCi the function defined in Eq.
3D Video and Its Applications by Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung